Interacting with computers is an important part of modern life, from driving a car safely to using all the features your phone can deliver, to being able to work productively and creatively. Interactive computing studies how computers and people can cooperate effectively on any number of tasks.
Our work targets problems in social computing, design and creativity, decision making, intelligent systems, and cognitive modeling. For example, we study the transparency of algorithms controlling social media feeds, the use of robotics in domestic environments to support aging in place, and the application of crowdsourcing for creative work. Working at times with companies like Adobe, Facebook, Google, Intel, Microsoft, NVidia, and Tableau, our research synthesizes knowledge from machine learning, psychology, design, and the learning sciences to study and address important problems in society. We also work on the presentation of and interaction with information, ranging from dashboards of visualizations to VR displays of photorealistic video games.
CS Faculty, Affiliate Faculty, and Their Research Interests
|Brian P. Bailey||Human-Computer Interfaces, Design Thinking, Creativity, Crowdsourcing, Teamwork|
|Donna Cox, National Center for Supercomputing Applications and the School of Art & Design||Scientific Visualization, Computer Graphics, Information Design|
|David A. Forsyth||Graphics, Projection Mapping|
|John Hart||Data Visualization, Computer Graphics, Virtual Reality|
|Yun Huang, School of Information Sciences||Social Computing, Mobile Computing, Computer Supported Cooperative Work, Croudsourcing, Human-AI Interaction|
|Karrie Karahalios||Social Computing, Human Computer Interaction, Social Visualization, Assistive Technologies, Fairness and Bias in Computing|
|Alex Kirlik||Human-Computer Interaction, Human Factors, Cognitive Science and Engineering, Modeling and Supporting Human Judgment and Decision Making, Human-Automation Interaction|
|Ranjitha Kumar||Data-Driven Design, Design Mining, User-Centered Machine Learning, UI/UX, Mobile/Web Applications, Social Networks, Fashion, Emoji|
|Steven M. LaValle||Virtual Reality, Human Perception|
|Klara Nahrstedt||Quality of Experience, Tele-Immersion, Multi-View Visualization, Embedded Sensors, Distributed and Parallel Systems|
|Hari Sundaram||Voting, Improving Individual and Collective Decision Making, Information Asymmetry, MOOCs|
|Michael Twidale, School of Information Sciences||Computer Supported Collaboration|
|Yang Wang, School of Information Sciences||Usable Privacy and Security, Social Computing, Accessibility, Explainable AI|
Interactive Computing Research Efforts and Groups
- Illinois HCI
- Center for People and Infrastructure in the Coordinated Science Laboratory
- Computer Graphics Illinois
- Human Computer Intelligent Interaction in the Beckman Institute
- The Graphics seminar meets weekly to present and discuss recent research papers in computer graphics. Course credit of one hour is available, but requires attendance at the seminars and presentation of one paper. Announcements of upcoming presentations are made to email@example.com, and you can subscribe to that mailing list.
- The HCI seminar brings in emerging and established intellectual leaders in the field of human-computer interaction to present their latest research findings and visions. It also provides a lively forum for our students to practice conference, defense, and job talks and for colleagues to seek collaborators. Subscribe to the mailing list for the seminar.
- Illinois Computer Science Speaker Series
Interactive Computing Research News
Popular Mechanics -- Four projects that “reveal the patterns and insights that can help you make sense of the latest COVID-19 statistics” include Associate Teaching Professor Wade Fagen-Ulmschneider's interactive 91-DIVOC visualizations.
The Los Angles Times -- “On the app, we noticed that whenever there wasn’t an emoji readily available, people would be very creative about sequencing existing emojis,” Assistant Professor Ranjitha Kumar said. “Boba tea, it’s popular around campus, and people started using a tea emoji and milk emoji along with a black dot or circle.”