CS 498 GDU - Game Development

Spring 2022

Game DevelopmentCS498GD361925E1031230 - 1345 T R    
Game DevelopmentCS498GD461720E1041230 - 1345 T R    
Game DevelopmentCS498GDU61721E1031230 - 1345 T R    Eric Gene Shaffer

Official Description

Subject offerings of new and developing areas of knowledge in computer science intended to augment the existing curriculum. See Class Schedule or departmental course information for topics and prerequisites. Course Information: 1 to 4 undergraduate hours. 1 to 4 graduate hours. May be repeated in the same or separate terms if topics vary.

Section Description

Entirely online with some mix of asynchronous and synchronous components that may vary over the semester and based on needs of students and instructor. This course is an introduction to the technical aspects of modern video game development. Students will learn the basics of game design and the capabilities of the Unreal game engine. The focus of the course will be a team project in which students design and implement a game. Additional topics will include modern computer graphics systems for real-time rendering, audio, game AI, and physics simulation. Prior programming experience is strongly suggested.